Gamification is the most talked about topic in L&D right now, and when done well, it can inject energy and enthusiasm into any learning programme. The rise of gaming and increase in mobile devices and tablets has helped contribute to the success of this new trend in adventure-based learning, and the world market for serious gaming and gamification is predicted to rise to $7.4 billion this year. Rob Caul and Instructional Designer, Josh Roberts, discuss why gamification in e-learning is becoming so popular.
"Research shows that almost 80% of learners say that they would be more productive if their learning environment was more game-like"
Published in eLearning Age, April 2015